Code golf

Tiny is Beautiful

Glass Pretzel

2026

float i,d,s,a;

vec3 p,w=vec3(1,3,0);

for(o*=i;i++<1e2;

o.xyz+=sin(i*.1+a+a+w)/s)

p=vec3((r-FC.xy*2.)/r.y*d,5.-d),

p.xz*=rotate2D(t),

a=atan(p.y,p.x),

p.x=length(p.xy)-2.,

d+=s=.01+.15*abs(

length(abs(p.xz*=rotate2D(a*1.5))

-.7*w.xz)-.4);

o=tanh(o*o/1e6);

o=1.1+--o.x*(.3+o.yyww);

Spectral Donut

2026

#define H() (\

h=h*747796405u+2891336453u,\

q = (h>>((h>>28u)+4u)^h)*277803737u,\

float(q>>8u^q>>30u)/16777216.)

uint h, q;

float i, s, b, w, j=0.;

vec3 p, d, n, v;

mat2 R=mat2(cos(t+vec4(0, 33, 11, 0)));

h=uint(FC.x)^uint(FC.y)<<16u^uint(f)*2891336453u;

for(o=vec4(0);

j++<64.;

){

w=4.*(j-H())/64.;

b=1.;

p=vec3(0, 0, 20);

d=vec3((2.*(FC.xy+vec2(H(), H()))

-r-1.)/r.y, -2.);

p.xz*=R;

d.xz*=R;

d/=length(d);

for(i=0.;

i++<1e2&&length(p)<50.;

p+=d*s)if((s=abs(length(vec2(length(p.xy)-4., p.z))-2.))<.001){

n=normalize(p-vec3(4.*normalize(p.xy), 0))*b;

v=refract(d, n, pow(1.8-.2*w, -b));

dot(v, v)>.1&&H()>.1?d=v, b=-b, d:d=reflect(d, n);

p+=n*.1*sign(dot(d, n));

}

d.xz=R*d.xz;

o+=max(1.-abs(w-vec4(3, 2, 1, 0)), 0.)*((d*d+d+d+1.4).y/8.+exp(-8e2*pow(d.y+.7, 4.))+exp(-3e2*pow(d.x+1., 4.)));

}

o=tanh(6.*o/64.);

Liquid Squircle

2025

for(float i,d,s,T=t/2.;

++i<1e2;){

vec3 p=vec3(

(FC.xy*2.-r.xy)/r.y*d*rotate2D(T),

d-4.);

p.xz*=rotate2D(T);

d+=s=.012+.07*abs(

max(sin(length(p*p)/.4),

clamp(length(p*p)-4.,.0,2.))

-i/1e2);

o+=max(

1.3*sin(vec4(3,2,1,1)+i*.3)/s,

-length(p*p*p));

}

o=tanh(o*o/2e6);

Graphics Programmer.
Electrical Engineer.

I create immersive visuals through creative coding and mathematics. I build performant shaders in the browser with WebGL.

Graphics Programmer.
Electrical Engineer.

I create immersive visuals through creative coding and mathematics. I build performant shaders in the browser with WebGL.

Graphics Programmer.
Electrical Engineer.

I create immersive visuals through creative coding and mathematics. I build performant shaders in the browser with WebGL.

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Last Update

Oct 2026

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