Graphics Programmer.
Electrical Engineer.
I create immersive visuals through creative coding and mathematics. I build performant shaders in the browser with WebGL.
Currently engineering pixels at Framer.com, where I help bring real-time graphics and native shaders to the canvas.
Beyond Framer, I’m active on Shadertoy, build synths and audio software, and make tiny games and apps.
Featured
Raymarch
Glass, metal, and volumetrics - marched in real time
Kinetic Glass
2026
Hexasphere
2026
Truchet Artifact
2026
HoloCube
2026
Volumetric Flower
2026
Stillness in Motion
2025
Lunar Device
2026
Path trace
Spectral path tracing with GGX microfacets
Code golf
Tiny is Beautiful
In Progress











